Here are some tactical notes about the levels. it is possible to die in the second or two after you kill the final boss (and maybe the other bosses) and have to redo the level (I got tentacled after I put down the controller).the tutorial implies that if you get the monster count to 0 the level will end immediately, but actually all the spawners have to empty out first.when you collect a powerup it reloads your weapon (to save you from needing to reload during your precious powered-up time).spawn points go dark when they won't spawn any more monsters.ricochet bullets don't break barriers (this can make a big difference to how levels like Lush Isle and The Enchanted Wood play).when a Cthulhu statue moves it spawns 2 large groups of Deep Ones and/or Spawn of Dagon elsewhere on the level.after a Cthulhu status spawns its Shoggoths it will teleport to a new location.Cthulhu statues spawn waves which start with Deep Ones, move through Spawn of Dagon, and culminate with 3 Shoggoths.the map with the glowing pin doubles the crystal pickups, the glow moves to a new pin when you start the currently glowing one.crystals spawn every 45 seconds in Survival mode, 5% of them are green (double).levels on the Normal plane ordinarily provide 1 crystal, Aether provides 3, Eldritch provides 6.crystal pickups only show up after you've finished the Normal plane.when there's a pre-spawned ability or weapon on a map it won't time out and disappear. you can collect things by teleporting through them.
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